Describe your dungeon
Dark stone dungeon with prison cells, ancient crypt with sarcophagi...
Create custom dungeon layouts, rooms, and underground complexes for tabletop RPGs and games
Reference media and sample results for this task.




The agent gathers these inputs and preferences in the conversation before it starts.
Dark stone dungeon with prison cells, ancient crypt with sarcophagi...
Choose the type of dungeon
Choices: Any Dungeon Type, Classic Stone Dungeon, Crypt/Tomb, Natural Cave, Sewer System, Prison/Jail, Ancient Temple, Underground Fortress, Abandoned Mine, Labyrinth/Maze
Choices: Any Size, Single Room, Small (3-5 rooms), Medium (6-10 rooms), Large (11-20 rooms), Massive Complex
Choices: Any Condition, Pristine/Well-Maintained, Aged but Intact, Ruined/Crumbling, Partially Flooded, Partially Collapsed
Choices: Any Lighting, Dark/No Light, Torchlit, Magical Lighting, Dim/Shadowy, Crystal Glow
Choices: Standard Features, Traps & Mechanisms, Treasure Rooms, Underground Water, Lava/Magma, Puzzle Elements, Throne Room/Boss Area
Include tactical grid
Include detailed props
Create professional dungeon maps and layouts instantly with AI, perfect for D&D, Pathfinder, and RPG campaigns.
Create professional dungeon maps in three simple steps
Enter what type of dungeon you need - ancient crypt, prison, temple, or any other concept.
Choose dungeon type, size, condition, lighting, and special features like traps or treasure.
Download your dungeon map ready for virtual tabletops or print for physical gameplay.
Classic dungeons, crypts, caves, sewers, prisons, temples, fortresses, mines, and labyrinths.
From single combat rooms to massive multi-level complexes with dozens of rooms.
Dark, torchlit, magical, dim, or crystal glow lighting options for ambiance.
Add traps, treasure rooms, underground water, lava, puzzles, or boss areas.
Optional battle grid overlay for measuring movement and combat positioning.
Include furniture, debris, treasure chests, and environmental storytelling elements.
Perfect for game masters and dungeon designers
Quickly create dungeon maps for sessions without spending hours on design software.
Generate dungeon layouts for video games, roguelikes, and dungeon crawlers.
Create maps optimized for Roll20, Foundry VTT, and other virtual tabletops.
Design dungeon layouts for published adventures and one-shot scenarios.
Generate dungeons for live-streamed campaigns and YouTube shows.
Create dungeon concepts and level designs for game pitches and portfolios.
Use crypts for undead, mines for dwarven ruins, temples for ancient civilizations, sewers for urban adventures.
Single rooms for short encounters, small dungeons for one-shots, large complexes for multi-session crawls.
Dark for horror, torchlit for classic dungeon-crawling, magical for mystical locations, crystal for alien/unusual.
Traps for tension, treasure for rewards, puzzles for problem-solving, boss areas for climactic battles.
Enable furniture and props to add environmental storytelling - scattered bones, broken weapons, overturned tables.
You can create classic stone dungeons, crypts/tombs, natural caves, sewers, prisons, ancient temples, underground fortresses, abandoned mines, and maze-like labyrinths.
Yes, choose from single combat rooms, small (3-5 rooms), medium (6-10 rooms), large (11-20 rooms), or massive complexes.
Select special features to include traps & mechanisms, treasure rooms, puzzles, or boss areas in your dungeon layout.
Yes, the maps work perfectly with Roll20, Fantasy Grounds, Foundry VTT, and other VTT platforms. Enable grid overlay for tactical play.
Each type has unique aesthetics - crypts have sarcophagi, mines have support beams, temples have altars, sewers have waterways, etc.
Yes, use the condition options to create pristine, aged, ruined, flooded, or partially collapsed dungeons.
Choose from dark/no light, torchlit, magical lighting, dim/shadowy, or crystal glow for different atmospheres.
Yes for narrative-focused games where environmental details matter, no for fast tactical play where cleaner maps work better.
Yes, all generated dungeons are available for commercial use in adventures, games, and published materials.
Dungeons include room layouts, corridors, doors, and when enabled, furniture, props, traps, and special features.